The Adventure Game Lab

We’re holding an innovation lab around the adventure game genre this week – and we hope to share the results. But, we would also love you to contribute. So here’s the agenda:

THE STORY MECHANICS
The Adventure Game LAB – 27 March 2012 (11-4pm)

  1. Testimonials (11-12.30) – all.
    The lab will begin by discussing the notion of adventure (what makes an adventure?) and revealing the participants’ greatest adventure experiences.
    Come prepared with two things:
    - your greatest adventure experience (of all time: book/film/game/life)
    - your greatest adventure game
    WIKI WORDS: exciting, unusual, bold, risky, uncertain, dangerous
  2. The Great Debate – are adventure games good? (12.30-1.45) – groups.
    The room will be split (for and against), and informal 10 minute presentations prepared for the other side by means of the great debate. Examples can be given via YouTube etc. What genre is discussed will be randomised.
    Up for grabs: point-and-click graphic adventure games; interactive dramas and abstract adventures; action adventures; RPGs.
  3. EAT (1.45-2.10)
  4. Audiences (2.10-2.30) – all.
    Who plays adventures games anyway? And why do they play them?
  5. We the audience (2.30-2.45) – all.
    Why do we play adventure games?
  6. Little bits of fun (2.45-3) – all.
    Identify the best content features (characters, locations, plots etc) that exist in adventure games today. Shouts outs, then democratic voting to work out what is the greatest.
  7. A better adventure game (3-3.40) – groups.
    A review of what’s been discussed. Then we will attempt to take our thoughts and filter them into some form of logic.
    So, what is good, what is bad, where is there room for change, is there anything which is just broken? With any luck, we’ll get a list that will prove as a good foundation for ‘a better adventure game’.

And that’s our ambitious schedule. We’ll do our best to Tweet the headlines, but please do drop us your thoughts beforehand if you want to throw your ideas into the mix.

Author: Simon Meek

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